video game news, Need to know when it's time to pretend you're sick so you can play Splatoon 3, when you can snipe your friends in Call of Duty: Modern Warfare II, or just when that indie game you're excited about will finally release What about that long-awaited remake of a classic franchise
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Monster Hunter Rise |
Monster Hunter Rise
Gaming news, Comes to presentation graphics aren't everything but there's something they're a window into the world their ability to have our imagination soar to be captivated by the flight of some fat bellied return creature that doesn't look like its wings are even big enough to move it around it's fighting off megalithic sloths one second and then turn it around at the very next second to take out an entire Jurassic park of evil hero eating reptilians the pc version of ryze has higher resolutions higher frame rates texture improvements as well as better shadows
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Monster Hunter Rise |
but you do see a bit of that old man creeping along despite him entering a new race and that is the skeleton of the switch version the first part is the shadow drawn especially in some places in the city and despite an overall attempt to increase texture resolution in most places you're still left with a couple spots like that nasty flowing zero detail mud texture during some enemy attacks while rise is not open world it's sense of verticality in the construction of its levels in comparison to world or any other monster hunter game is unmatched and that feeling is awesome it's augmented by the wire bug item that you can get as you traverse this brings a sense of slightly more linear exploration at
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Monster Hunter Rise |
The starting with those smaller levels but then blossoms out into something that's truly as surprising as a monster hunter game really could ever be with you finding new secrets and new bases to unlock in whatever level you're in but even more importantly it's not just about moving around the levels it's about using that wire bug to attack but additionally using that wire bug to shortcut monsters as they try to limp away from your consistent beatdowns while i really enjoyed worlds town and hubs the switch over to ryze's far more asian inspired city though it is small is such a uniquely different feeling location and i didn't realize i needed it so much until i started playing it world really did have an almost inconsiderate attention to players time hey let's build each individual place as freaking far as possible from another one rises town is small don't get me wrong it's like one tenth of a mile of a crescent moon slapped down onto the ground then looked at from the top its entire job is to fit the ideal of the game design
I'm going to talk about later into the graphical design where the prior game elevated that fantasy inspired location and terrible home renovation ideas like a home network tv show gone wrong ryze is like hey man here's some rooms and those rooms are connected to another room that might even connect back to the main hub making traversal a breeze of course you can just left-click on the trigger if you're using a controller and travel to pretty much anywhere in town if you need to but it's not called monster hunter town and that's because it's the monsters that are also awesome old and new there's always something around the corner that you're not expecting when it comes to the monsters to the wildlife and to just everything about the exploration anytime you're going on a major hunt for one of the creatures
This poem comes up in the introduction of a creature an old scratchy film like a martial arts movie from the s plays the idea at first can seem jarring barely anything else in the world actually looks like that but when some grizzled old man starts eminem in the traits of monsters that are one half leech one half albino bat you start to appreciate that and then you begin to anticipate them let's talk about performance built on the spine of this new engine rise was created on for the switch it runs fantastically
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Monster Hunter Rise |
well for me from the all the way up to the i think that that would be expected graphical options go from internal image super sampling to a mixture of anti-aliasing setups resolutions various filter effects and of course typical expected fare for pc like details and distances most people are going to be able to get this game running at a very quick clip regardless loading times are insanely fast they're absolutely no issues when going from location to location on even the lowest performance ssd it's just momentary and on an nvme it's almost instant now as a package rise may not have that big bustling overworld that world did but it does ship you off to some tremendous looking locations and in a strange way the restrictions that we see here have blossomed up in rise in the gameplay section it's why rise scored so well when it came out on the switch it does actually make you pay attention more to the moment-to-moment locations that you're in weapon animation and character animation are still over the top i love them some people may not like them and let's be honest
there's the occasional moment where a character pulls off a move and then pauses for trying to calculate wall son sun prime numbers the feeling of weight is directly translated here texture work and overall design that we consistently see in the monster hunter games is on full effect but don't really go into this expecting an exact sequel to monster hunter world because it's not but not being a sequel doesn't mean it doesn't have some familiar bits and some expectations
that are met or maybe exceeded it can be surprising but the sound and monster hunter rise is not surprising minotaur thank you it's mostly the same sounds we've expected from the monster hunter games there's no real unique bits here because of the way that the monsters are actually put in the game world there isn't a lot of times where there's sort of a requirement of high fidelity in your d channeling though admittedly if you're somebody who doesn't use the lock-on there will be times when you can hear a creature getting ready to attack you from behind that can be very beneficial for you to make sure that you're dodging at the correct time as a package
it's not bad sound design but there's nothing really surprising or unique here music this is a part where i wasn't in love with monster hunter rise though there's very different music in some of the areas one of the problems that you're going to run into is the main location has this over-the-top vocal presentation it's basically a character who's singing and after a while once you continue to go back to ryze's main location over and over and over and over again i would have loved to have seen far more music tracks there and this is a problem that's happened in their other games there's some cool battle music overall not necessarily something that you're gonna sit and say you know i need to listen to this outside of playing the game i would have liked some more exploratory tracks that just sort of filtered up and let me feel like i was actually going around picking up the different items in the game world and there was a nice bit of musical presentation to go along with that and while it is there it's just pretty lean another thing that doesn't pop up is voices
well popping up text happens but not voices there's barely any in this game there's a couple cut scenes and even in the cut scenes some of those aren't voiced other than as i said the m m moments where somebody's out there describing
the various different attributes of a new monster you're hunting when they're voiced they're also not necessarily the best in the game this is not the same kind of game like world either in fact the story's truncated a great deal compared to world which does have you interacting with other characters more at
its start but also it carries the same weaknesses the monster hunter games have always been hit and miss with this a little bit ratatat tat you can never tell when you talk to somebody if they're going to say one word and then just move on with all text or they're going to talk all the way through it and when they do if you want them to voice mediocre gameplay not mediocre so monster hunter rise
It starts you out multi-weapon murder truck and thundering through native force recreating the part where bambi's mother dies again and again and again and again where rise massively diverges is in its opening which after a cutscene or two probably is the fastest let's do this moment translated to any monster hunter game ever you're no longer some brain damaged highlander consistently starting each game by naming
your character the same name then having to relearn everything from the get-go well you do have to actually relearn some stuff but at the very least you're kicked off into conflicts much more quickly which is nothing but a positive but it also opens up those quests far more quickly that's a good thing about monster hunter it's always been about joining the other fat pigs tearing best nut shish kabobs apart and then hunting like extinction leveled events with brains and you get to do that it starts with this story about a cycle of rampaging beasts that attack the town and that cycle is repeating itself now and who could blame them you show up and murder more wildlife than a chinese fishing fleet with its gps turned off you would assume somebody's going to be mad about it unfortunately
this also can lead to a series of pop-ups at the starting for tutorials that continue to pop up and up and up and up while a lot of gamers forget that not everybody's played a monster hunter game capcom seems to realize this with a relentless information pop-up scheme it feels like you've logged into an old geocities or aol account somehow they programmed in the equivalent of being in a classroom and the teachers finishes up and asks does anybody have any questions and one dude just keeps raising his damn hand regardless rise is a game
that does understand you want to be a hunter and you go out there even making money in this game seems a bit easier for example collecting stuff within the game world is now more convenient than it's ever been in prior titles the upgrades many of which you would have normally sat and tried to figure out when you were at your home base can be collected in the game world while writing on the back of your dog so that means
that as you go to hunt some creature you're always consistently grabbing different stuff on the ground those can be temporary or permanent bonuses or as always crafting materials but this allows for you to set up this cool pattern
where you know where an enemy is when you jump into the game and you can sort of identify what you consider to be a really good pattern of pickups you can get prior to encountering them and that's also where this new wire bug item comes in and i'll talk about this here as well as in the actual combat in a second the wire bug allows for you to travel around the game world using the left trigger on a controller and right trigger to shoot out this wire bug and allows for you to traverse using
wall running as well as leaping to get to new locations as you find some secret locations you can apply a wire bug permanently to that spot and you're going to quickly find yourself moving vertically everywhere because not only can the wire bug be used to jet you around the location
but you can also attach it to creatures to not only ride them worven style and i mean fully ride them and go around and bash into other creatures but also the ability to just mix and match it with combinations you can also when you get hit out of the air use it to stop yourself from landing on your butt and that's when combat as you guys know monster hunter rise games have always been known for shows its complexity it's always been about going out there upgrading your armor upgrading your weapons and going out to kill more creatures
so you can up yogi bear and get more items and more weapons and start it all over again that's where monster hunter rise works it works because it instantly puts you into the game you're able to jump out there and open up quite a bit of quests right away whether they're normal hunter level quests or their village collection quests or they're actually just hunt quests themselves that allow for you to run around and just take out different creatures
you go out you take out a monster find all the information that you need in your note section for where the enemy can take more damage from whatever weapon that you choose to attack them with you go out there you smash the crap out of them and collect whatever pops out what collection is always the name of this game complexity is where ryze excels as i said and it has a lot it's not just the wire bug it's the fact that all the weapons have their skills and they can be upgraded they have their own bonuses they have their own things that do more damage then you have the enemies where different body parts are more susceptible to different attacks from different weapons for the chance of breaking off an item versus just killing the creature
you can also trap the monsters with various traps and trapping is a huge bonus here because sometimes trapping a creature is going to result in items that don't necessarily drop when you normally just kill them or smash off a tail and it adds a little bit more to that collection if that's something that you like now regardless of which of the weapons you choose and regardless of which of the armor you get there's a bevy of options that you can have and mick and one of the big changes here are switch skills these are weapon skills you can actually change
what attacks the weapon do some of them have two some of them have three different switch skills that you can unlock which change the actual gameplay of weapons that you're familiar with you can also register the loadout for almost everything in this game your bags your armor your weapons so switching in and out of various sets is incredibly fast depending on
what hunt you want to do if you're up against a creature that's immune to water switching out your weapons and your armor to take them out and go skull cracking isn't hard at all this also allows for you to adjust your pets as well and what they can do combat continues to be a cross between incredibly basic and incredibly complex with those switch skills they can take a basic weapon and sort of add this odd mix in the middle of it armor and pets mix together for some incredible synergy if you do it right for example i had some armor that increased my own health but i had a pet drop in health all over the ground and i had another skill for a dodge
that was almost instant meaning every single fight even against the most dangerous creatures getting into and out of the healing zone which is much faster than drinking a potion became this natural mechanic and not one that was necessarily explained to me as a player and this can happen with all the weapons there's so many combinations you'd play this four years and never come up with all of them so i've always liked these games
they experiment but it's not to a specific in-game armor where everyone can look the same like an mmo but instead the player's own playstyle and you can make some weird ones and some that don't work the best depending on the weapons weapons such as a longsword one of the weapons that i actually sort of like it's got a good number of moves at the start it's just fun to use really does overall skew a bit more towards the skills that you're going to put on it later on though and which of those weapons that you want versus it when you go against different enemies anything that's overly complex when you do add the wire bug on top of it allows for combinations and just crazy stuff and then you add the switch skills on top of
that something like the charge blade which requires a bit more finesse and a bit more understanding does incredible damage and allows for you to build up your combo meters quite quickly but you start mixing in the different skills from your creatures the switch attacks and suddenly two people who have the same exact stuff don't play exactly the same a good idea of a switch skill for me is normally with the long sword you just have your multiple attacks and you've got a special but one of the specials you can get with a switch skill is an attack that starts from far off slides toward
the enemy hits them and no matter if you're moving or not it deals a number of swift cuts to them it's awesome and it just changed up the way that felt and because of some of the other bonuses i had there's a bit of a chance of stun there and occasionally you'd end up knocking the creature on its butt now pets aren't just for taking in the field you can send them to a dojo to learn more and upgrade on their own and each has their own series of skills you can mix and match you can hire more if you want those additional pets can either go with you in a battle having their own skills like
I said or they can be sent out to go trading for new items so if you can't seem to find an item in the game world you may be able to send a pet out to actually trade for it they'll disappear for a little while come back with those items and maybe you'll be able to mix or create something you couldn't prior the first time you see a cat leap into a submarine to trade for dinosaur poop is a pretty unique moment later on you unlock the meowcinaries which is a group that you end up using any pets that aren't actually busy at the time they go out and you can identify specific paths that they will take through a level they'll go out on their own and collect items and come back for newer gamers monster hunter rise is going to offer the ability to jump in quickly get into battles quickly and see what the game's about at the same time it may also cause a newer gamer to grab whatever weapon they think looks cool and leap in and get absolutely smoked you should take the time to understand
how weapons work also there's a training setter it opens up a little bit later and getting to it is a bit more cumbersome than i remember the other games being additionally the ability to stun a creature leap on its back and attack enemies allows for you to just go rodeo riding around smashing into bad guys is very cool while monster hunter rise is following that basic formula the prior games the groupon solo hunts all the different things to collect the items and freeform exploration as well as these changes to the very combat itself make it feel really good whether you're brand new to this or whether you're not if there's one thing i didn't love in this game it's the rampage missions these are like that major battle that happened in monster hunter rise with you setting up customizable weapons to take out attacking monsters and getting tons of ingredients and you have to sit back and just sort of shoot them it's not necessarily engaging nor is it really something
that felt like it was actually improving the story even though it was a major component when it comes to multiplayer it lets you leap in just as normal you group up you help other people you take on more difficult quests pretty much exactly as expected for fans of the series itself those who've played the many other games ryze still has a ton to offer it'd be easy to compare it to world and at the very least the location is pretty small it's a little crunch but exploring with the wire bug and understanding verticality and the ability and the mobility that that wire bug offers in combat as well as just in movement and i can guarantee you pretty soon you start to realize there is a finesse to monster hunter rise that didn't exist in prior games and that right there can bring us a bit of the problem too for all of its
offerings up front monster hunter rise especially in the middle and at the end can feel a tiny bit unsurprising because you do get so much at the starting where the other games a lot of times had you go through that slog of grinding and grinding just to get the smallest thing a lot of those things are at the very least unlocked earlier in rise additionally it's not that difficult and i gotta say this you have so many attacks friends power-ups upgrade pets weapons and styles that feels like you're held back at grade from school on accident and so you're just big kid punching the jesus out of monsters a good deal easier in this game than
the past ones its difficulty in the starting couple of hours is just not as high as the other games and that might be a bonus for you when you talk about the fun factor as the package it's got an incredible amount to offer in monster hunter rise and there's a reason why this game is so popular it does a good deal of different bits with monster hunters that we've seen in the past changes
It up but still allows for you to build on whatever experiences you had in the past it also doesn't leave newcomers behind it's the exact same kind of fun you have always seen in a monster hunter game with verticality and a fluidity to movement that we haven't seen before but i'm not gonna lie new player can come in here and may look at this and be like oh my god i don't know what to do check your journal
yes the game has a ton of tutorials and those tutorials can have three four pages at least you can go in and look at a monster and think you've got all the data and realize you can hit the right bumper and see even more data but just be patient with it there's a lot going on here the ability for people to build something and probably not fight exactly the same with the switch skills is phenomenal having the ability to ride around on your dog is such a plus the palomute just in case somebody's thinking i don't know the name i just don't like it it also has all the dlc from the switch version which is just a blast there's a ton here as you guys know i rate games on a buy weight for sale rent or never touched again rating scale this is definitely buy it's well worth it it's a different style title and i can certainly see some people looking at it and thinking hmm but in many ways there's a lot of titles we've seen like this usually it goes the opposite way
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where the game is a little bit more linear and
then goes open world we saw that with monster hunter world now with monster
hunter rise we're seeing verticality added in to such a level it's phenomenal
the ability to use a wire bug run up the side of a mountain leap off target an
enemy and smash down onto him just feels so different and even though there are
so many differences there's so many similarities the ability for you to ride
around on a creature is here
but it's augmented to such a level that you can just thunder ass through it smashing into bad guys you still have two enemies come together but you always know back in the side of your brain that you could possibly
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